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Game Programming All in One by Jonathan S. Harbour (2004, Trade Paperback)

“Game Programming All in One” by Jonathan S. Harbour is a comprehensive textbook published by Course Technology in 2004. This revised edition features 752 pages of content focused on programming for games, making it an essential resource for students and aspiring game developers. With a convenient trade paperback format and dimensions of 9.1 x 7.4 x 2 inches, this book covers a wide range of topics within the subject area of computers, providing readers with a thorough understanding of game programming concepts and techniques. Written in English, this textbook is a valuable addition to any educational library focusing on computer science and game development.